This article covers the confirmed Windows PC system requirements for Neverness to Everness, what each hardware tier delivers in practice, and which settings have the biggest impact on performance
Unreal Engine 5 with ray tracing on a free-to-play game is not a small ask. Here is the thing most people miss: NTE is more scalable than it looks. The minimum spec is genuinely playable, and the recommended tier is achievable on mid-range hardware from the last two years.
Official system requirements
Hotta Studio released the confirmed Windows PC specifications ahead of the April 29, 2026 global launch. The table below reflects the official minimum and recommended tiers.
The minimum specification targets 1080p at 30 FPS with low settings. The recommended specification targets 1080p at 60 FPS with high settings and ray tracing disabled. For ray tracing at 60 FPS you will need hardware above the recommended tier, an RTX 3070 or better with DLSS enabled.
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | Windows 10 / 11 64-bit |
| CPU | Intel Core i5-8400 or AMD Ryzen 5 2600 | Intel Core i7-10700K or AMD Ryzen 7 5800X |
| GPU | NVIDIA GTX 1060 6GB or AMD RX 580 | NVIDIA RTX 3070 or AMD RX 6800 XT |
| RAM | 16 GB | 16 GB |
| VRAM | 6 GB | 8 GB |
| Storage | 60 GB SSD | 60 GB NVMe SSD |
| DirectX | Version 11 | Version 12 |
What each hardware tier actually delivers
The minimum specification is honest. A GTX 1060 6GB with an i5-8400 runs the game at 1080p with low to medium settings, targeting 30 FPS. In practice you will see 28 to 35 FPS depending on the area. The underground market district and the night city sections push the GPU harder than open outdoor areas.
The recommended specification at an RTX 3070 and i7-10700K delivers a substantially different experience. High settings at 1080p with ray tracing disabled runs at a consistent 60 to 75 FPS in most areas. Ray tracing at 1080p with DLSS Quality mode enabled drops that to 45 to 55 FPS, smooth but not locked 60.
Honestly, the sweet spot for most players is high settings with ray tracing enabled and DLSS Quality mode. The frame rate sits around 50 FPS on recommended hardware and the visual difference between ray tracing on and off is most visible in the night districts, where wet road reflections, neon sign diffusion, and underground market lighting do their most significant work.
Settings guide by hardware tier
The game ships with five presets: low, medium, high, ultra, and cinematic. Cinematic is not a practical playing preset. It is a screenshot mode designed for maximum visual output regardless of frame rate.
| Hardware tier | Recommended preset | Key adjustments |
|---|---|---|
| GTX 1060 6GB | Low to medium | Disable ray tracing, set shadows to low, cap FPS to 30 |
| RTX 2070 | Medium to high | Disable ray tracing, DLSS off, target 60 FPS |
| RTX 3070 | High | Ray tracing optional, DLSS Quality at 1080p |
| RTX 3080 and above | High to ultra | Ray tracing on, DLSS Quality or off at 1080p |
| RTX 4070 and above | Ultra | Ray tracing on, DLSS off at 1080p, 1440p viable |
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Set shadow quality first Drop from ultra to high for the biggest single FPS recovery. Repeat for high to medium if you are still below your target
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Check ray tracing against your GPU RTX 3070 and above can run ray tracing with DLSS Quality. Below that, disable ray tracing entirely
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Enable DLSS if available Quality mode at 1080p adds minimal artifacts and recovers 10 to 20 FPS on supported hardware
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Set view distance to medium High and ultra are GPU-intensive and the visual gain is only noticeable in specific open-world areas
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Close background applications 16 GB RAM setups benefit from freeing memory before launch, particularly on systems at exactly the minimum spec
Storage and what it actually affects
Storage makes a meaningful difference in load times and texture streaming. The game requires 60 GB, and the minimum specification lists a standard SSD. Running NTE from a mechanical hard drive is technically possible but results in visible texture pop-in during fast driving sequences and noticeably longer zone load times.
An NVMe drive at the recommended tier is the correct interpretation. Standard SATA SSD is acceptable at minimum. HDD is not recommended.
GTX 1060 6GB (minimum)
- 30 FPS at 1080p low-medium
- playable for exploration and story
- Frame drops in dense city areas
- night districts push harder
RTX 3070 (recommended)
- 60 FPS at 1080p high
- ray tracing optional with DLSS
- Best balance of visual quality and performance
RTX 4080 and above
- 60 FPS at 1440p ultra with ray tracing on
- Full visual experience the engine was built for
Hardware below minimum and what to do
If your GPU is below the GTX 1060 6GB, a GTX 970, GTX 1050 Ti, or RX 480, the game will launch but you will not achieve a stable 30 FPS at any setting. A GTX 970 at 1080p with everything at the lowest possible settings typically averages 22 to 26 FPS.
The game has no 720p preset built in, but the custom resolution scale in the graphics options can be set below 1.0 to effectively render at sub-1080p while outputting to a 1080p display. Dropping to 0.85 resolution scale recovers approximately 15 to 20 percent additional performance on sub-minimum hardware.
- Minimum spec is genuinely accessible. A 2018-era mid-range GPU qualifies
- Shadow quality adjustment alone recovers 8 to 12 FPS at every hardware tier
- DLSS support means RTX users can recover significant FPS with minimal visual cost
- Free to play means no upfront cost before testing on your hardware
- Higher settings are demanding and require hardware above the recommended spec for stable 60 FPS with ray tracing
- HDD use results in visible texture pop-in during fast traversal and longer load times
- Open world areas with many active NPCs stress the CPU more than combat scenarios do
running it on a 1060 6gb and it holds 30fps in most areas. the underground market tanks a bit but the city exploration is fine. shadow quality being the most expensive setting is accurate, changing that alone made a big difference