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Neverness to Everness beginner guide (what to do first)

Steven Green August 11, 2026 Updated: August 18, 2026 min read Gaming

This beginner guide covers the first steps in Neverness to Everness - what to focus on, which systems to engage with early, and how to get the most out of Hetero City from the start.

Most players who quit NTE do so before the combat system finishes explaining itself. The ones who stay past that point rarely want to leave.

Take a look at what the opening hours offer

Explore the game

What to do in your first hour

The opening sequence of NTE introduces Hetero City gradually. You are given traversal tools early - basic wall-running and vehicle access arrive before the combat systems are fully explained. The city is the tutorial more than any formal instruction screen.

Prioritise learning the wall-run chain before engaging with combat depth. Movement in NTE is momentum-based, and getting comfortable with how speed transfers from sprinting to wall-running to rooftop access will make the rest of the game considerably easier to navigate.

The attribute system is introduced in the first few story missions, but it does not ask for active management until the second district. Use the early missions to learn your starting operator's moveset before worrying about team composition.

Move before you build
Spend your first hour on traversal - learning the momentum of wall-running and driving will pay off more immediately than optimising your combat team
  1. Learn the wall-run chain Practice chaining wall-runs into rooftop access - the game rewards momentum management over button speed
  2. Complete the first story chapter The opening missions introduce the world without demanding combat optimisation - play for the story and explore the surrounding area
  3. Check the attribute chart Open the system menu and locate the six-attribute counter chart before the second district - knowing your counters is more useful than any early gear upgrade
  4. Unlock your second operator The second operator slot opens early in the story - understanding how operator switching feels in practice sets up everything that comes later
  5. Explore one full district Before advancing the main story, clear one district thoroughly - the city rewards lateral exploration more than rushing forward

How the combat system works for new players

The six-attribute system is not as complicated as it looks on the chart. Each attribute counters one other and is countered by one. Building a team of three operators with complementary attributes covers most early content without needing a deep understanding of the full counter matrix.

Where new players stumble is treating NTE like a standard action game where the strongest unit carries. That approach workes on the earliest content but breaks down quickly. The game rewards active operator switching and timing ability cooldowns rather than sustaning one character through every encounter.

Attribute countering

Each of six attributes counters one other - build teams around the enemy's alignment

Operator switching

Swapping between active operators mid-combat triggers buff windows and extends ability chains

Cooldown timing

Ability cooldowns are short - rotating operators to use each ability fresh is the core rhythm

Team composition

A team of three covering complementary attributes will outperform a team of three identical operators

Enemy attributes

Check enemy attribute before each encounter and adjust your team if possible

Passive skills

Each operator has passive skills that activate when they are off-field - bench them strategically

Ready to see how the operator system develops?

See how it works

Which systems to engage with and which to skip early

NTE has more systems than any single player will fully engage with in the first week. The cafe management, housing, and relationship systems are fully optional and carry no mechanical weight over the first dozen hours of content.

New players should treat these as future content rather than early priorities. Spend your first sessions on traversal mastery, attribute learning, and story progression. The lifestyle systems open naturally and can be explored at any point without penalty for leaving them until later.

Story missions

  • Clear direction and combat introduction
  • Pacing slows in chapter two

Free exploration

  • City density rewards wandering
  • Easy to spend time without advancing

Lifestyle systems

  • Optional depth that expands operator stories
  • No early payoff for new players

Combat training

  • Controlled environment to test operator abilities
  • Less engaging than real encounters

District completion

  • Visible progress and exploration rewards
  • Easy to get sidetracked from main path
  • Learn wall-running before optimising your combat team
  • Open the attribute chart in the menu before the second district
  • Try operator switching in a low-stakes encounter before a boss
  • Explore at least one district fully before advancing the main story
  • Check your starting operator's passive skills and understand when they activate
  • Save premium currency rather than spending it on the first banner you see

Mistakes that slow down new players

The most common early mistake is ignoring the attribute system and treating NTE like a pure action game. Combat in the first few hours does not punish this heavily, but it creates bad habits that will slow progress considerably in later districts.

The second most common mistake is spending premium currency on the first available banner rather than saving for a specific operator. The board game gacha format makes saving viable - you know exactly how many pulls reach the guarantee, so budgeting is more practical here than in most comparable games.

✓Pros
  • The learning curve is front-loaded - once the attribute system clicks, progression feels smooth
  • Traversal becomes second nature quickly and makes moving around the city genuinely enjoyable
  • The city rewards exploration without forcing it - lateral content is always available but never mandatory
✗Cons
  • The first two hours require patience before systems start to make sense together
  • New players who ignore the attribute chart will hit a wall in the second district
Editor's Verdict

NTE's opening hours ask more of the player than most free-to-play games, but the systems that are revealed across the first ten hours have real depth - the patience required early is paid back steadily

Getting the most out of Hetero City

Is This for You?

NTE is a good fit for players who enjoy learning systems at their own pace and want a city large enough that exploration feels open-ended rather than scripted

Why It Matters

If you are comfortable with a game that takes a few hours to reveal its best qualities, Hetero City has more to offer than the opening sequence suggests

How long before the game opens up?
Most players find the city and combat open significantly after the first story chapter, around three to five hours in
Do I need to spend money to progress?
No - all core content is accessible without spending
Should I engage with cafe and housing early?
Not necessarily - these systems carry no early mechanical weight and can be explored whenever you choose
What if the combat feels confusing?
Focus on traversal first, then check the attribute chart before any boss encounter - the system reveals itself through practice more than explanation

See what Hetero City holds before your first session

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Steven Green
Steven Green
Gaming Guides Writer

Gaming guides writer helping players get the most out of every title. From beginner tips to in-depth system breakdowns, I cover the strategies and knowledge you need to stop guessing and start winning.


Join the Discussion

CassielPark
August 12, 2026

Genuinly wish someone had told me to check the attribute chart before the second district boss. Would have saved me two failed attempts. Good guide, covers the key things early players miss.

TylonWright
August 20, 2026

The point about saving premium currency is really important. I spent mine on the first banner and regretted it once I saw which operators were coming in the next update.

nadia sol
August 23, 2026

The wall-running took me about an hour to feel natural but now it's my favorite part of the game. The rooftop areas in the third district are incredible once you can move through them properly.

KiranFosse
August 28, 2026

Good callout on operator switching. I was using one operator for everything and wondering why bosses felt so punishing. Once I started swapping properly the game changed completly.

MirelaVoss
August 28, 2026

The lifestyle systems are exactly as optional as this guide says. I haven't touched the cafe at all and I'm thirty hours in with zero problems. Great game even without that layer.

tarren h
August 28, 2026

The opening two hours really do demand patience. Glad I stuck with it - the combat system is genuinely interesting once it opens up.

SolveigKar
August 28, 2026

Helpful breakdown of what to prioritise. Would add: explore east side of the first district before moving on. There's a rooftop sequence there that's excellent and easy to miss.

ViduraKas
August 28, 2026

Checked the attribute chart after reading this and immediately rebuilt my team. Next boss went down on the first try. The counter logic is obvious once you look for it.

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